DEMENZA’S GATE: The Callisto Protocol and How to Follow Up Perfection
delayed but still fresh
HIGH FUNCTIONING MEDIUM: Alan Wake - Lighting the Way to Alan Wake 2 ,Series Retrospective
The Madness of Creation & What We'll Remember in the End
DEADFORGE: Bringing The Darkness 2 into the light
Please like, comment, subscribe, and let me know how I'm doing. Always trying new things to see how they stick.
SCOTT’S GAME ASYLUM: The Callisto Protocol Review
It's like Dead Space while having a midlife crisis!
SCOTT’S GAME ASYLUM: Silent Hill 2 Review
Time to review Silent Hill 2.. The non-cursed version.
SCOTT’S GAME ASYLUM: Reviewing A Ton Of Walking Simulators
Clickbait Title: Walk Sims are cool, and here's why!
HEY BLONDIE: Agent 64: Spies Never Die preview - A Perfect Golden successor?
Agent 64 proudly walks in the spy shoes of its Nintendo 64 forebears, Goldeneye and Perfect Dark. Does it shake the experience, or deliver it straight up, with a twist. Let's find out.
PAINTICUS: Bloober Team Made Me Hate Blair Witch
One of Bloober Team's many psychological horror games released in the 2010s. With their upcoming remake of Silent Hill 2 on the horizon, I thought I'd start looking at some of their games to gauge my own expectations. It did not go well.
THE NTH REVIEW: So... how's that System Shock remake?
Nightdive has finally released their System Shock remake and Nick has your launch day verdict!
SCOTT’S GAME ASYLUM: Fatal Frame - The PS2 Years
A compilation of Scott’s 3 Fatal Frame videos, all wrapped up in one convenient watchable package
DEMENZA’S GATE: HYDROPHOBIA
Big things are happening in the world of Demenza's Gate. Just you wait kiddos, I've got a whole bag of fun tricks coming your way. In the meantime choke down this content from the trough that the other guy made.
THE NTH REVIEW: Buy this game if you HATE your job!
Ah, the mundane evil of terrible jobs! Blackbird Interactive’s space scavenging game Hardspace: Shipbreaker strikes a tone with its loving tribute to entry-level terrible work that a lot of people are… well, stuck with it. Whether you’ve worked at retail or in a call center or in a warehouse and have barely been able to get by, this game has something for you. Years in the making, Nick finally gets to play the hell out of this game for review.
THE NTH REVIEW: The System Shock 3 we never got.
Arkane’s Prey was an epic immersive sim based on Talos 1 where your character awakens from a time loop gone wrong to fight a terrible alien menace. The game was blown off critically and commercially, but Nick’s played enough of these games now to get to the heart of the matter: was Prey really a triumph? And if it was, for whom? Let’s figure out what’s real and not together…
THE NTH REVIEW: The Prey we forgot.
Prey was a lightning strike of a shooter when it arrived in the summer of 2006, but something got lost when the long-awaited shooter finally reached gamers. Deep under its dark, undulating corridors is the answer, a very, very, dark answer. Nick guides you through…
THE NTH REVIEW: What is an Immersive Sim? (The Immersive Sim Kitchen)
This is an excerpt from The Nth Review #15 - The System Shock Series, detailing a big analogy for what immersive sims are and aren't with The Immersive Sim Kitchen. I'd meant to split this video out a while ago, but ahead of #16 for Grand Theft Auto V, it feels convenient to just have this in its own video. Go watch all my videos!
THE NTH REVIEW: The Horrifying Genius of System Shock
The System Shock series is a cult favorite among PC gaming enthusiasts with arguably the industry’s most terrifying villain, but what brought this series to life? And what continues to breathe wind into its SHODAN-controlled sails? Nick finds out in this newest epic Review of the System Shock series!
THE NTH REVIEW: How do you reboot Deus Ex?
Nick dives into the ancient past of 2011 to play the prequel reboot of The Greatest Shooter of All Time: Deus Ex in Deus Ex: Human Revolution. Beyond the sheen and the QoL upgrades, how does it hold up after a decade… and what parts never really held up to begin with?
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